# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-1270 67 -153 -1263 71 -146 TinyFarmField.tml
-1022 62 -1090 -1020 66 -1087 SkeletonHeadStatue.tml
-968 64 234 -961 73 241 Outcrop.tml
-834 70 -1156 -829 75 -1149 ZombieHut.tml
-722 79 -452 -719 83 -449 StoneGrill.tml
-707 64 -717 -700 67 -712 PumpkinField.tml
-500 67 -754 -496 73 -751 StonePillar.tml
-468 63 217 -438 100 247 PirateShip.tml
44 62 -1111 49 68 -1106 CaveSpiderBurrow.tml
57 63 -202 64 68 -197 ZombieHut.tml
89 67 188 96 70 193 PumpkinField.tml
131 63 102 134 67 104 SkeletonHeadStatue.tml
